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Not bad, I like the music and the enemy and player animations. However the level design is a bit too maze-like imho, could be use some different tiles.

Also, the impact of the different weapons on enemies wasn't distinct enough to notice the first time playing. Maybe insta-kill same-colored enemies? Or maybe the player could absorb the same colored bullets for energy or something(?).

Yep, agreed on all fronts. :) I had a couple of extra ideas on how to make the multiple weapons more distinct, including different effects and affinities, as well as mechanics to encourage the player to “use what you roll” for a bit before being able to switch weapons, or making weapon switches more strategic (like switching to a color by rolling through an enemy bullet of the same color, etc) - but unfortunately ran out of time during the jam.

Thanks for playing!