Difficult curve is too stiff at this level (i drop game at this point)
not only it give two challenge elements at same time at begin of level
it also have same thing after - at exit part of level
and after you glad to complete 1st part - you instantly punished at second part - and start all over again
Elfin is a timing-based puzzle platformer that follows the journey of a little sprite as it tries to escape the underground labyrinth.
In Elfin, you cannot directly jump (or move, really). Instead, you must use anchors in the environment to move around, exerting force towards them or away from them.
Controls: Left-click to pull, right-click to push. F11 for fullscreen, and Esc to exit.
Made solo for the GMTK Jam 2018, which had the theme "GENRE without MECHANIC" - in this case, PLATFORMER without JUMPING (or normal movement in general).
Feel free to look at the source code or attribution of assets that weren't made during the jam.
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Thanks for the feedback! Yeah, that level was a bit unfair - I'll work on fixing that for a future version.
Awesome mechanic! Seems like it doesn't move away from a genre, but still really good.
Great game! I love it!